Scripted effect
child_secret_faith_conversion_critical_failure_effect
child_secret_faith_conversion_critical_failure_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 1366 (79 lines). No parameters.
child_secret_faith_conversion_critical_failure_effect is a scripted effect in Crusader Kings III, written at line 1366 of its file. It takes no parameters: child_secret_faith_conversion_critical_failure_effect = yes. The game's script calls it in 2 places, among them Hidden Knowledge (event secret_faith.1003) and The Age of Knowing (event secret_faith.1002). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
scope:child:scope:guardian_secret_faith_secret:expose_secret = scope:child
- Opinion: Hatred (-30)
- scope:guardian › Otherwise: Opinion: Hatred (-30)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (79 lines of game script)
child_secret_faith_conversion_critical_failure_effect = {
hidden_effect = {
# Save and reveal secret
scope:guardian = {
random_secret = {
type = secret_crypto_religionist
save_scope_as = guardian_secret_faith_secret
if = {
limit = { NOT = { is_known_by = scope:child } }
reveal_to = scope:child
}
}
}
scope:child = {
# Inform the child's liege if relevant
if = {
limit = {
is_ruler = yes
NOR = {
liege = this
liege ?= scope:guardian
}
}
liege = {
send_interface_message = {
type = event_religious_neutral
title = child_secret_faith_conversion_critical_failure_effect.liege.desc
left_icon = scope:child
right_icon = scope:guardian
show_as_tooltip = {
scope:guardian_secret_faith_secret = { expose_secret = scope:child }
scope:child = {
add_opinion = {
target = scope:guardian
modifier = hate_opinion
opinion = -30
}
}
}
}
}
}
}
}
scope:child = {
# Inform the child
send_interface_toast = {
type = event_religious_neutral
title = child_secret_faith_conversion_critical_failure_effect.desc
left_icon = scope:child
right_icon = scope:guardian
scope:guardian_secret_faith_secret = { expose_secret = scope:child }
add_opinion = {
target = scope:guardian
modifier = hate_opinion
opinion = -30
}
}
}
scope:guardian = {
if = {
limit = { this = root }
hidden_effect = {
add_opinion = {
target = scope:child
modifier = hate_opinion
opinion = -30
}
}
}
else = {
add_opinion = {
target = scope:child
modifier = hate_opinion
opinion = -30
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_secret_faith_conversion_critical_failure_effect.
Events (2)
- Hidden Knowledge
secret_faith.1003 - The Age of Knowing
secret_faith.1002
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.