Scripted effect · Tours and Tournaments files
check_officiant_effect
check_officiant_effect = yesgame/common/scripted_effects/04_dlc_ep2_wedding_effects.txt, line 276 (8 lines). No parameters.
check_officiant_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 276 of its file. It takes no parameters: check_officiant_effect = yes. The game's script calls it in 2 places, among them Put to Bed (event ep2_wedding.3300) and The Wedding Ceremony (event ep2_wedding.0150). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
check_officiant_effect = {
if = {
limit = {
scope:activity.var:officiant ?= { is_alive = no }
}
wedding_assign_officiant_effect = yes
}
}As written in game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls check_officiant_effect.
Events (2)
- Put to Bed
ep2_wedding.3300 - The Wedding Ceremony
ep2_wedding.0150
Source: game/common/scripted_effects/04_dlc_ep2_wedding_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.