CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · All Under Heaven files

check_and_reward_contributions_04_effect

check_and_reward_contributions_04_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 833 (34 lines). No parameters.

check_and_reward_contributions_04_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 833 of its file. It takes no parameters: check_and_reward_contributions_04_effect = yes. The game's script calls it in 2 places, among them Capital Rewards (event tgp_east_asia_mandala_capital_events.1010) and Capital: the Divine Temple Palace (event tgp_east_asia_mandala_capital_events.1000). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The comment above it in the file

The actual effect

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
check_and_reward_contributions_04_effect = {
	if = {
		limit = { scope:contributed_rite_of_worthiness ?= root }
		contributed_rites_of_worthiness_02_effect = yes	
	}
	if = {
		limit = { scope:contributed_slabs_of_granite ?= root }
		contributed_slabs_of_granite_effect = yes	
	}
	if = {
		limit = { scope:contributed_zaungdans ?= root }
		contributed_zaungdans_effect = yes	
	}
	if = {
		limit = { scope:contributed_gilded_shrines ?= root }
		contributed_gilded_shrines_effect = yes	
	}
	if = {
		limit = { scope:contributed_work_force ?= root }
		contributed_work_force_effect = yes	
	}
	if = {
		limit = { scope:contributed_bell_stupas ?= root }
		contributed_bell_stupas_effect = yes	
	}
	if = {
		limit = { scope:contributed_bejeweled_domes ?= root }
		contributed_bejeweled_domes_effect = yes	
	}
	if = {
		limit = { scope:contributed_family_temple_complex ?= root }
		contributed_family_temple_complex_effect = yes	
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls check_and_reward_contributions_04_effect.

Events (2)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?