CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

check_and_reward_contributions_01_effect

check_and_reward_contributions_01_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 200 (38 lines). No parameters.

check_and_reward_contributions_01_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 200 of its file. It takes no parameters: check_and_reward_contributions_01_effect = yes. The game's script calls it in 2 places, among them Capital Rewards (event tgp_east_asia_mandala_capital_events.1010) and Capital: the Divine Temple Palace (event tgp_east_asia_mandala_capital_events.1000). Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The comment above it in the file

The actual effect

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
check_and_reward_contributions_01_effect = {
	if = {
		limit = { scope:contributed_rite_of_worthiness ?= root }
		contributed_rites_of_worthiness_effect = yes	
	}
	if = {
		limit = { scope:contributed_slabs_of_sandstone ?= root }
		contributed_slabs_of_sandstone_effect = yes	
	}
	if = {
		limit = { scope:contributed_laterite_blocks ?= root }
		contributed_laterite_blocks_effect = yes	
	}
	if = {
		limit = { scope:contributed_timber ?= root }
		contributed_timber_effect = yes	
	}
	if = {
		limit = { scope:contributed_work_force ?= root }
		contributed_work_force_effect = yes	
	}
	if = {
		limit = { scope:contributed_woodcarvings ?= root }
		contributed_woodcarvings_effect = yes	
	}
	if = {
		limit = { scope:contributed_sanctified_domes ?= root }
		contributed_sanctified_domes_effect = yes	
	}
	if = {
		limit = { scope:contributed_ornate_reliefs ?= root }
		contributed_ornate_reliefs_effect = yes	
	}
	if = {
		limit = { scope:contributed_family_shrine ?= root }
		contributed_family_shrine_effect = yes	
	}
}

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls check_and_reward_contributions_01_effect.

Events (2)

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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