Scripted effect
charting_the_realm_perk_effect
charting_the_realm_perk_effect = yesgame/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 484 (39 lines). No parameters.
charting_the_realm_perk_effect is a scripted effect in Crusader Kings III, written at line 484 of its file. It takes no parameters: charting_the_realm_perk_effect = yes. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (39 lines of game script)
charting_the_realm_perk_effect = {
if = {
limit = {
has_perk = realm_charts_perk
OR = {
NOT = { has_variable_list = mapmaking_location_list }
NOT = {
is_target_in_variable_list = {
name = mapmaking_location_list
target = location
}
}
}
exists = location.county
location = { has_holding = yes }
OR = { #We save domain provinces, top lieges capital or direct vassals capitals at count tier or over - always by link comparisons
AND = {
location.county.holder = root
location.county != location.county.holder.capital_county
}
AND = {
top_liege != this
location.county.holder != root
root.top_liege = location.county.holder.top_liege
location = location.county.holder.top_liege.capital_province
}
AND = {
location.county.holder != root
location.county.holder.liege = root
location = location.county.holder.capital_province
}
}
}
add_to_variable_list = {
name = mapmaking_location_list
target = location
}
}
}As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls charting_the_realm_perk_effect.
On actions (the game's own hooks) (1)
- on_travel_plan_movement
Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.