CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

chariot_race_sow_discord_normal_response_effect

chariot_race_sow_discord_normal_response_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 11588 (45 lines). No parameters.

chariot_race_sow_discord_normal_response_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 11588 of its file. It takes no parameters: chariot_race_sow_discord_normal_response_effect = yes. The game's script calls it in 2 places, among them chariot_race.0202 (event) and The … Address (event chariot_race.0201). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • scope:host:
      • Their capital county:
        • change_county_control = { value = -1 multiply = scope:activity.var:counter_chant_count }
      • … gained … instances of Rebellious Mobs

    Otherwise

    • scope:host › Their capital county:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
chariot_race_sow_discord_normal_response_effect = {
	if = {
		limit = {
			root = {
				this = scope:host
			}
		}
		scope:host = {
			capital_county = {
				change_county_control = {
					value = -1
					multiply = scope:activity.var:counter_chant_count
				}
			}
			custom_tooltip = counter_chants_normal_modifier_tooltip
			hidden_effect = {
				scope:activity = {
					every_in_list = {
						variable = counter_chanters
						scope:host = {
							capital_county = {
								add_county_modifier = {
									modifier = normal_sow_discord_modifier
									years = 10
								}
							}
						}
					}
				}
			}
		}
	}
	else = {
		scope:host = {
			capital_county = {
				add_county_modifier = {
					modifier = normal_sow_discord_modifier
					years = 10
				}
				custom_tooltip = modifier_stacking_chariot_tooltip
				change_county_control = -1
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls chariot_race_sow_discord_normal_response_effect.

Events (2)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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