Scripted effect · Roads to Power files
chariot_race_sow_discord_normal_response_effect
chariot_race_sow_discord_normal_response_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 11588 (45 lines). No parameters.
chariot_race_sow_discord_normal_response_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 11588 of its file. It takes no parameters: chariot_race_sow_discord_normal_response_effect = yes. The game's script calls it in 2 places, among them chariot_race.0202 (event) and The … Address (event chariot_race.0201). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
If
a check the game hides
Then
scope:host:- Their capital county:
change_county_control = { value = -1 multiply = scope:activity.var:counter_chant_count }
- … gained … instances of Rebellious Mobs
- Their capital county:
Otherwise
- scope:host › Their capital county:
- The county gains the modifier “Rebellious Mobs” for 10 years
- Stacks with other Attendees' Sow Discord Modifiers
change_county_control = -1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (45 lines of game script)
chariot_race_sow_discord_normal_response_effect = {
if = {
limit = {
root = {
this = scope:host
}
}
scope:host = {
capital_county = {
change_county_control = {
value = -1
multiply = scope:activity.var:counter_chant_count
}
}
custom_tooltip = counter_chants_normal_modifier_tooltip
hidden_effect = {
scope:activity = {
every_in_list = {
variable = counter_chanters
scope:host = {
capital_county = {
add_county_modifier = {
modifier = normal_sow_discord_modifier
years = 10
}
}
}
}
}
}
}
}
else = {
scope:host = {
capital_county = {
add_county_modifier = {
modifier = normal_sow_discord_modifier
years = 10
}
custom_tooltip = modifier_stacking_chariot_tooltip
change_county_control = -1
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls chariot_race_sow_discord_normal_response_effect.
Events (2)
- chariot_race.0202
- The … Address
chariot_race.0201
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.