Scripted effect
change_to_administrative_hereditary_effect
change_to_administrative_hereditary_effect = yesgame/common/scripted_effects/00_administrative_effects.txt, line 2 (20 lines). No parameters.
change_to_administrative_hereditary_effect is a scripted effect in Crusader Kings III, written at line 2 of its file. It takes no parameters: change_to_administrative_hereditary_effect = yes. The game's script calls it in 1 place, among them change_to_administrative_interaction_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_administrative_effects.txt.
What it does
- scope:recipient › Every held title:
- Where:
- Title tier exactly scope:petition vassal.highest held title tier
is_landless_type_title = no- The … is not a Noble Family Title
- For 100 years, … House … Appointment Succession Score: +250
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
change_to_administrative_hereditary_effect = {
scope:recipient = {
save_scope_as = petition_vassal
every_held_title = {
limit = {
tier = scope:petition_vassal.highest_held_title_tier
is_landless_type_title = no
is_noble_family_title = no
}
custom_tooltip = {
text = petition_liege_house_governorship_rights_tt
set_variable = {
name = petition_house_rights
value = scope:petition_vassal.house
years = 100
}
}
}
}
}As written in game/common/scripted_effects/00_administrative_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls change_to_administrative_hereditary_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_administrative_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.