CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

change_to_administrative_hereditary_effect

change_to_administrative_hereditary_effect = yes

game/common/scripted_effects/00_administrative_effects.txt, line 2 (20 lines). No parameters.

change_to_administrative_hereditary_effect is a scripted effect in Crusader Kings III, written at line 2 of its file. It takes no parameters: change_to_administrative_hereditary_effect = yes. The game's script calls it in 1 place, among them change_to_administrative_interaction_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_administrative_effects.txt.

What it does

  • scope:recipient › Every held title:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
change_to_administrative_hereditary_effect = {
	scope:recipient = {
		save_scope_as = petition_vassal
		every_held_title = {
			limit = {
				tier = scope:petition_vassal.highest_held_title_tier
				is_landless_type_title = no
				is_noble_family_title = no
			}
			custom_tooltip = {
				text = petition_liege_house_governorship_rights_tt
				set_variable = {
					name = petition_house_rights
					value = scope:petition_vassal.house
					years = 100
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_administrative_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls change_to_administrative_hereditary_effect.

Source: game/common/scripted_effects/00_administrative_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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