Scripted effect · All Under Heaven files
change_province_industrial_effect
change_province_industrial_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 720 (20 lines). No parameters.
change_province_industrial_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 720 of its file. It takes no parameters: change_province_industrial_effect = yes. The game's script calls it in 2 places, among them grant_movement_petition_effect (scripted effect) and grant_movement_petition_tooltip_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
If
a check the game hides
Then
- You can choose between you, a member of your House, your Disciple or a fellow Movement member to switch the Province Administration to Industrial
Otherwise
scope:province_change_recipient:vassal_contract_set_obligation_level = { type = celestial_provinces level = 1 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
change_province_industrial_effect = {
if = {
limit = {
NOT = { exists = scope:province_change_recipient }
}
custom_tooltip = change_province_industrial_effect.no_scope
}
else = {
scope:province_change_recipient = {
vassal_contract_set_obligation_level = {
type = celestial_provinces
level = 1
}
hidden_effect = {
set_vassal_contract_modification_blocked = yes
add_realm_law_skip_effects = celestial_appointment_succession_law
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls change_province_industrial_effect.
Scripted effects (2)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.