CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

change_mongol_successor_illegal_government

change_mongol_successor_illegal_government = yes

game/common/scripted_effects/00_mongol_invasion_effects.txt, line 12014 (6 lines). No parameters.

change_mongol_successor_illegal_government is a scripted effect in Crusader Kings III, written at line 12014 of its file. It takes no parameters: change_mongol_successor_illegal_government = yes. The game's script calls it in 1 place, among them break_up_mongol_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
change_mongol_successor_illegal_government = {
	trigger_event = {
		id = mongol_invasion.3100
		days = 1
	}
}

As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls change_mongol_successor_illegal_government.

Scripted effects (1)

Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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