Scripted effect
change_mongol_successor_illegal_government
change_mongol_successor_illegal_government = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 12014 (6 lines). No parameters.
change_mongol_successor_illegal_government is a scripted effect in Crusader Kings III, written at line 12014 of its file. It takes no parameters: change_mongol_successor_illegal_government = yes. The game's script calls it in 1 place, among them break_up_mongol_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
What it does
- Event mongol_invasion.3100 (after 1 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
change_mongol_successor_illegal_government = {
trigger_event = {
id = mongol_invasion.3100
days = 1
}
}As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls change_mongol_successor_illegal_government.
Scripted effects (1)
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.