CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

chance_for_random_nickname_effect

chance_for_random_nickname_effect = yes

game/common/scripted_effects/00_nickname_effects.txt, line 17 (11 lines). No parameters.

chance_for_random_nickname_effect is a scripted effect in Crusader Kings III, written at line 17 of its file. It takes no parameters: chance_for_random_nickname_effect = yes. The game's script calls it in 1 place, among them five_year_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_nickname_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
chance_for_random_nickname_effect = {
	random = {
		chance = random_nickname_chance
		#chance = 100 # For testing
		save_scope_value_as = {
			name = toggle_null_result
			value = yes
		}
		assign_random_nickname_effect = yes
	}
}

As written in game/common/scripted_effects/00_nickname_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls chance_for_random_nickname_effect.

On actions (the game's own hooks) (1)

  • five_year_playable_pulse

Source: game/common/scripted_effects/00_nickname_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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