CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect

challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = yes

game/common/scripted_effects/00_board_game_effects.txt, line 357 (13 lines). No parameters.

challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect is a scripted effect in Crusader Kings III, written at line 357 of its file. It takes no parameters: challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = yes. The game's script calls it in 1 place, among them Challenge to Board Game (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = {
	scope:actor = {
		save_temporary_scope_as = ordering_char_temp
		ordered_held_title = {
			limit = {
				bg_stake_land_valid_neighbouring_county_to_trade_trigger = { NEIGHBOUR = scope:recipient }
			}
			order_by = bg_stake_land_evaluate_appropriate_county_ordering_value
			save_scope_as = bg_stake_land_actor
			set_variable = wagered_county
		}
	}
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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