Scripted effect
challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect
challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = yesgame/common/scripted_effects/00_board_game_effects.txt, line 357 (13 lines). No parameters.
challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect is a scripted effect in Crusader Kings III, written at line 357 of its file. It takes no parameters: challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = yes. The game's script calls it in 1 place, among them Challenge to Board Game (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect = {
scope:actor = {
save_temporary_scope_as = ordering_char_temp
ordered_held_title = {
limit = {
bg_stake_land_valid_neighbouring_county_to_trade_trigger = { NEIGHBOUR = scope:recipient }
}
order_by = bg_stake_land_evaluate_appropriate_county_ordering_value
save_scope_as = bg_stake_land_actor
set_variable = wagered_county
}
}
}As written in game/common/scripted_effects/00_board_game_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls challenge_to_2p_chess_interaction_lock_in_actor_stake_land_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.