Scripted effect
casual_sex_or_lover_event_effect
casual_sex_or_lover_event_effect = { CHARACTER_1 = … CHARACTER_2 = … DAYS = … }game/common/scripted_effects/00_romance_effects.txt, line 1214 (9 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$, $DAYS$.
casual_sex_or_lover_event_effect is a scripted effect in Crusader Kings III, written at line 1214 of its file. A call passes 3 parameters: CHARACTER_1, CHARACTER_2 and DAYS. The game's script calls it in 1 place, among them The Oldest Joke In The Book (event yearly.1060). Patch 1.20.1.2, from game/common/scripted_effects/00_romance_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
casual_sex_or_lover_event_effect = {
$CHARACTER_2$ = { save_scope_as = married_seducer }
$CHARACTER_1$ = {
trigger_event = {
id = yearly.1002
days = $DAYS$
}
}
}As written in game/common/scripted_effects/00_romance_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls casual_sex_or_lover_event_effect.
Events (1)
- The Oldest Joke In The Book
yearly.1060
Source: game/common/scripted_effects/00_romance_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.