CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

camp_party_completed_log_entry_effect

camp_party_completed_log_entry_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 11638 (16 lines). No parameters.

camp_party_completed_log_entry_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 11638 of its file. It takes no parameters: camp_party_completed_log_entry_effect = yes. The game's script calls it in 1 place, among them Time Flies (event ep3_camp_party.0009). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
camp_party_completed_log_entry_effect = {
	involved_activity = {
		add_activity_log_entry = {
			key = camp_party_completed_log_entry_effect
			tags = { completed }
			score = 100
			show_in_conclusion = yes
			character = root
			#Effects
			root = {
				disburse_camp_party_reward_effect = yes
			}
		}
	}
	pam_vows_of_poverty_host_completion_piety_effect = yes
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls camp_party_completed_log_entry_effect.

Events (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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