Scripted effect
camp_officer_old_holder_effect
camp_officer_old_holder_effect = { EMPLOYER = … POS = … }game/common/scripted_effects/00_court_position_effects.txt, line 635 (11 lines). Parameters: $EMPLOYER$, $POS$.
camp_officer_old_holder_effect is a scripted effect in Crusader Kings III, written at line 635 of its file. A call passes 2 parameters: EMPLOYER and POS. The game's script calls it in 1 place, among them camp_officer_generator_variable_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
camp_officer_old_holder_effect = { # Save existing holder if relevant
$EMPLOYER$ = {
if = {
limit = { employs_court_position = $POS$_camp_officer }
random_court_position_holder = {
type = $POS$_camp_officer
save_scope_as = old_holder
}
}
}
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls camp_officer_old_holder_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.