CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wandering Nobles files

brewery_counter_start_effect

brewery_counter_start_effect = yes

game/common/scripted_effects/08_bp3_effects.txt, line 630 (16 lines). No parameters.

brewery_counter_start_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 630 of its file. It takes no parameters: brewery_counter_start_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
brewery_counter_start_effect = {
	if = {
		limit = {
			has_building_or_higher = breweries_01
		}
		county = {
			set_variable = {
				name = brewery_counter_var
				value = {
					value = current_year
					subtract = { integer_range = { min = 1 max = 80 } }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/08_bp3_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls brewery_counter_start_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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