Scripted effect · Wandering Nobles files
brewery_counter_effect
brewery_counter_effect = yesgame/common/scripted_effects/08_bp3_effects.txt, line 604 (25 lines). No parameters.
brewery_counter_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 604 of its file. It takes no parameters: brewery_counter_effect = yes. The game's script calls it in 1 place, among them on_building_completed (on action). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
brewery_counter_effect = {
county = {
if = {
limit = {
has_variable = brewery_counter_var
NOT = {
any_county_province = {
has_building_or_higher = breweries_01
}
}
}
remove_variable = brewery_counter_var
}
else_if = {
limit = {
NOT = { has_variable = brewery_counter_var }
any_county_province = { has_building_or_higher = breweries_01 }
}
set_variable = {
name = brewery_counter_var
value = current_year
}
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls brewery_counter_effect.
On actions (the game's own hooks) (1)
- on_building_completed
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.