Scripted effect
break_with_old_ways_become_syncretic
break_with_old_ways_become_syncretic = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 883 (5 lines). No parameters.
break_with_old_ways_become_syncretic is a scripted effect in Crusader Kings III, written at line 883 of its file. It takes no parameters: break_with_old_ways_become_syncretic = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
break_with_old_ways_become_syncretic = {
remove_doctrine = unreformed_faith_doctrine
remove_tenet = tenet_communal_identity
add_tenet = tenet_unreformed_syncretism
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.