CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

break_tributary_contract_due_to_attack_effect

break_tributary_contract_due_to_attack_effect = { DEFENDER = … }

game/common/scripted_effects/00_war_effects.txt, line 627 (50 lines). Parameters: $DEFENDER$.

break_tributary_contract_due_to_attack_effect is a scripted effect in Crusader Kings III, written at line 627 of its file. A call passes 1 parameter: DEFENDER. The game's script calls it in 1 place, among them on_declared_war (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.

What it does

  • If

    • is_tributary_of = $DEFENDER$

    Then

    • reverse_add_opinion = { modifier = tributary_ceased_payments_opinion target = $DEFENDER$ }
    • $DEFENDER$ = { … }
    • end_tributary = yes

    Otherwise

    • If

      a check the game hides

      Then

      • reverse_add_opinion = { modifier = betrayal_opinion target = $DEFENDER$ opinion = -50 }
    • $DEFENDER$ = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
break_tributary_contract_due_to_attack_effect = {
	save_scope_as = attacker
	if = {
		limit = { is_tributary_of = $DEFENDER$ }
		reverse_add_opinion = {
			modifier = tributary_ceased_payments_opinion
			target = $DEFENDER$
		}
		$DEFENDER$ = {
			send_interface_toast = {
				type = msg_tributary_contract_broken_due_to_war
				left_icon = $DEFENDER$
				right_icon = scope:attacker
			}
		}
		send_interface_toast = {
			type = msg_tributary_contract_broken_due_to_war
			left_icon = scope:attacker
			right_icon = $DEFENDER$
		}
		end_tributary = yes
	}
	else = {
		if = {
			limit = {
				scope:attacker = {
					NOT = { has_character_flag = allowed_war_declaration_sans_truce_penalties }
				}
			}
			reverse_add_opinion = {
				modifier = betrayal_opinion
				target = $DEFENDER$
				opinion = -50
			}
		}
		send_interface_toast = {
			type = msg_tributary_contract_broken_due_to_war
			left_icon = scope:attacker
			right_icon = $DEFENDER$
		}
		$DEFENDER$ = {
			send_interface_toast = {
				type = msg_tributary_contract_broken_due_to_war
				left_icon = $DEFENDER$
				right_icon = scope:attacker
			}
			end_tributary = yes
		}
	}
}

As written in game/common/scripted_effects/00_war_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls break_tributary_contract_due_to_attack_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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