CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Wards and Wardens files

bp2_save_traditions_to_consider_effect

bp2_save_traditions_to_consider_effect = yes

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 483 (1212 lines). No parameters.

bp2_save_traditions_to_consider_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 483 of its file. It takes no parameters: bp2_save_traditions_to_consider_effect = yes. The game's script calls it in 1 place, among them Foreign Reforms (event bp2_yearly.6110). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

What it does

  • 1 of 5 things will happen:
    • 20%: Nothing else happens
    • 20%: Nothing else happens
    • 20%: Nothing else happens
    • 20%: Nothing else happens
    • 20%: Nothing else happens
  • If

    • scope:advanced_culture › Any tradition:
      • You:
        • can_embrace_tradition = { tradition = prev }
      • None of these

        • You:
          • is_target_in_variable_list = { name = rejected_traditions target = prev }
        • Your culture: The culture has the tradition prev
      • scope:considered_tradition_1 != this

    Then

    • 1 of 5 things will happen:
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
  • If

    • scope:advanced_culture › Any tradition:
      • You:
        • can_embrace_tradition = { tradition = prev }
      • None of these

        • You:
          • is_target_in_variable_list = { name = rejected_traditions target = prev }
        • Your culture: The culture has the tradition prev
      • NOT = { scope:considered_tradition_1 = this }
      • NOT = { scope:considered_tradition_2 = this }

    Then

    • 1 of 5 things will happen:
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
  • If

    • scope:advanced_culture › Any tradition:
      • You:
        • can_embrace_tradition = { tradition = prev }
      • None of these

        • You:
          • is_target_in_variable_list = { name = rejected_traditions target = prev }
        • Your culture: The culture has the tradition prev
      • NOT = { scope:considered_tradition_1 = this }
      • NOT = { scope:considered_tradition_2 = this }
      • NOT = { scope:considered_tradition_3 = this }

    Then

    • 1 of 5 things will happen:
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens
      • 20%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
bp2_save_traditions_to_consider_effect = {
 	#Choose a category of tradition root is ready to reform and save a valid tradition from that category
    random_list = {
        10 = {
            trigger = {
            	AND = {
    				has_character_flag = foreign_realm_reforms
    				scope:advanced_culture = {
    					any_tradition = {
    						root = {
	    		 				can_embrace_tradition = {
	    		 					tradition = prev
	    		 				}
	    		 			}
    						has_tradition_category = realm
    						NOR = {
    							root = {
    								is_target_in_variable_list = {
    									name = rejected_traditions
    									target = prev
    								}
    							}
    		 					root.culture = {
    		 						has_cultural_tradition = prev
    		 					}
    						}
    					}
    				}
    			}
    		}
            scope:advanced_culture = {
    			random_tradition = {
    				limit = {
    					root = {
	    		 			can_embrace_tradition = {
	    		 				tradition = prev
	    		 			}
	    		 		}
    					has_tradition_category = realm
    					NOR = {
    						root = {
    							is_target_in_variable_list = {
    								name = rejected_traditions
    								target = prev
    							}
    						}
    		 				root.culture = {
    		 					has_cultural_tradition = prev
    		 				}
    					}
    				}
    				save_scope_as = considered_tradition_1
    			}
    		}
    		add_character_flag = considering_reform_realm
    	}
    	10 = {
            trigger = {
            	AND = {
    				has_character_flag = foreign_maa_reforms
    				scope:advanced_culture = {
    					any_tradition = {
    						root = {
	    		 				can_embrace_tradition = {
	    		 					tradition = prev
	    		 				}
	    		 			}
    						has_tradition_category = combat
    						NOR = {
    							root = {
    								is_target_in_variable_list = {
    									name = rejected_traditions
    									target = prev
    								}
    							}
    		 					root.culture = {
    		 						has_cultural_tradition = prev
    		 					}
    						}
    					}
    				}
    			}
    		}
            scope:advanced_culture = {
    			random_tradition = {
    				limit = {
    					root = {
	    		 			can_embrace_tradition = {
	    		 				tradition = prev
	    		 			}
	    		 		}
    					has_tradition_category = combat
    					NOR = {
    						root = {
    							is_target_in_variable_list = {
    								name = rejected_traditions
    								target = prev
    							}
    						}
    		 				root.culture = {
    		 					has_cultural_tradition = prev
    		 				}
    					}
    				}
    				save_scope_as = considered_tradition_1
    			}
    		}
    		add_character_flag = considering_reform_maa
    	}
    	10 = {
            trigger = {
            	AND = {
    				has_character_flag = foreign_social_reforms
    				scope:advanced_culture = {
    					any_tradition = {
    						root = {
	    		 				can_embrace_tradition = {
	    		 					tradition = prev
	    		 				}
	    		 			}

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

The first 120 of its 1212 lines; the rest is in game/common/scripted_effects/03_bp2_scripted_effects.txt from line 483.

Where it is used

Every place in common/, events/ and history/ that calls bp2_save_traditions_to_consider_effect.

Events (1)

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?