CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

bp2_lifestyle_xp_gain_per_type_effect

bp2_lifestyle_xp_gain_per_type_effect = { VALUE = … }

game/common/scripted_effects/05_dlc_bp2_effects.txt, line 613 (32 lines). Parameters: $VALUE$.

bp2_lifestyle_xp_gain_per_type_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 613 of its file. A call passes 1 parameter: VALUE. The game's script calls it in 21 places, among them … Taught … a New Concept During the Festival (activity pulse), … Taught … How to Repair Garments (activity pulse) and apa_boasting_calligraphy (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_bp2_effects.txt.

What it does

  • If has the Trait: Students of Diplomacy:
    • add_diplomacy_lifestyle_xp = $VALUE$_lifestyle_xp
  • Else, if has the Trait: Students of Warfare:
    • add_martial_lifestyle_xp = $VALUE$_lifestyle_xp
  • Else, if has the Trait: Students of Stewardship:
    • add_stewardship_lifestyle_xp = $VALUE$_lifestyle_xp
  • Else, if has the Trait: Students of Intrigue:
    • add_intrigue_lifestyle_xp = $VALUE$_lifestyle_xp
  • Else, if has the Trait: Students of Knowledge:
    • add_learning_lifestyle_xp = $VALUE$_lifestyle_xp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
bp2_lifestyle_xp_gain_per_type_effect = {
	if = {
		limit = {
			has_trait = education_diplomacy
		}
		add_diplomacy_lifestyle_xp =  $VALUE$_lifestyle_xp
	}
	else_if = {
		limit = {
			has_trait = education_martial
		}
		add_martial_lifestyle_xp =  $VALUE$_lifestyle_xp
	}
	else_if = {
		limit = {
			has_trait = education_stewardship
		}
		add_stewardship_lifestyle_xp =  $VALUE$_lifestyle_xp
	}
	else_if = {
		limit = {
			has_trait = education_intrigue
		}
		add_intrigue_lifestyle_xp =  $VALUE$_lifestyle_xp
	}
	else_if = {
		limit = {
			has_trait = education_learning
		}
		add_learning_lifestyle_xp =  $VALUE$_lifestyle_xp
	}
}

As written in game/common/scripted_effects/05_dlc_bp2_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls bp2_lifestyle_xp_gain_per_type_effect.

Activity pulse actions (7)

  • … Taught … a New Concept During the Festival
  • … Taught … How to Repair Garments
  • apa_boasting_calligraphy
  • apa_debate_fruitful_debate
  • apa_fruitful_debate
  • apa_impressive_shot
1 more
  • apa_impromptu_poetry

Events (11)

5 more

Source: game/common/scripted_effects/05_dlc_bp2_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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