Scripted effect
block_hiring_councillor_effect
block_hiring_councillor_effect = { COURT_OWNER = … }game/common/scripted_effects/00_councillor_effects.txt, line 720 (7 lines). Parameters: $COURT_OWNER$.
block_hiring_councillor_effect is a scripted effect in Crusader Kings III, written at line 720 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 4 places, among them … Mistakes (event bp1_yearly.8192), Unpopular Favorite (event bp1_yearly.8100) and bp1_sycophant_chain_fire_councillor_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
block_hiring_councillor_effect = {
set_variable = {
name = block_hire_councillor
value = $COURT_OWNER$
years = council_position_locked_value
}
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls block_hiring_councillor_effect.
Events (2)
- … Mistakes
bp1_yearly.8192 - Unpopular Favorite
bp1_yearly.8100
Scripted effects inside an event file (2)
- bp1_sycophant_chain_fire_councillor_effect
- fire_achmach_effect
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.