Scripted effect
bloc_member_join_war_effect
bloc_member_join_war_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 1390 (21 lines). No parameters.
bloc_member_join_war_effect is a scripted effect in Crusader Kings III, written at line 1390 of its file. It takes no parameters: bloc_member_join_war_effect = yes. The game's script calls it in 3 places, among them war_for_imprison_effect (scripted effect), war_for_retraction_effect (scripted effect) and war_for_revoke_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
bloc_member_join_war_effect = {
if = {
limit = {
exists = scope:rebel_temp.house.house_confederation
trigger_if = {
limit = { exists = scope:liege_temp.house.house_confederation }
NOT = { scope:rebel_temp = scope:liege_temp.house.house_confederation.leading_house.house_head }
}
}
scope:rebel_temp.top_liege = {
every_vassal = {
limit = {
highest_held_title_tier > tier_barony
house.house_confederation ?= scope:rebel_temp.house.house_confederation
NOT = { this = scope:liege_temp }
}
add_to_list = joining_vassals
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls bloc_member_join_war_effect.
Scripted effects (3)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.