CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

bloc_member_join_war_effect

bloc_member_join_war_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 1390 (21 lines). No parameters.

bloc_member_join_war_effect is a scripted effect in Crusader Kings III, written at line 1390 of its file. It takes no parameters: bloc_member_join_war_effect = yes. The game's script calls it in 3 places, among them war_for_imprison_effect (scripted effect), war_for_retraction_effect (scripted effect) and war_for_revoke_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
bloc_member_join_war_effect = {
	if = {
		limit = {
			exists = scope:rebel_temp.house.house_confederation
			trigger_if = {
				limit = { exists = scope:liege_temp.house.house_confederation }
				NOT = { scope:rebel_temp = scope:liege_temp.house.house_confederation.leading_house.house_head }
			}
		}
		scope:rebel_temp.top_liege = {
			every_vassal = {
				limit = {
					highest_held_title_tier > tier_barony
					house.house_confederation ?= scope:rebel_temp.house.house_confederation
					NOT = { this = scope:liege_temp }
				}
				add_to_list = joining_vassals
			}
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls bloc_member_join_war_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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