Scripted effect
blind_opinion_effect
blind_opinion_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 556 (54 lines). No parameters.
blind_opinion_effect is a scripted effect in Crusader Kings III, written at line 556 of its file. It takes no parameters: blind_opinion_effect = yes. The game's script calls it in 1 place, among them Triumph: The Prisoners' Parade (event ep3_decisions_event.0004). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:recipient:- Opinion: Blinded Me
Else if
- In list (more than 1):
always = yes
Then
- … Close Family Members and Spouses: Opinion: Blinded Family Member
- In list (more than 1):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (54 lines of game script)
blind_opinion_effect = {
###OPINIONS###
scope:recipient = {
add_opinion = {
modifier = blinded_me
target = scope:actor
}
if = {
limit = {
exists = primary_spouse
NOT = { primary_spouse = { this = scope:actor } }
}
primary_spouse = { add_to_list = family_of_blinded }
}
every_close_family_member = {
limit = { this != scope:actor }
add_to_list = family_of_blinded
}
if = {
limit = {
any_in_list = {
list = family_of_blinded
count = 1
always = yes
}
}
every_in_list = {
list = family_of_blinded
add_opinion = {
target = scope:actor
modifier = blinded_family_member
}
}
}
else_if = {
limit = {
any_in_list = {
list = family_of_blinded
count > 1
always = yes
}
}
every_in_list = {
list = family_of_blinded
custom = all_close_family_and_spouses
add_opinion = {
target = scope:actor
modifier = blinded_family_member
}
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls blind_opinion_effect.
Events (1)
- Triumph: The Prisoners' Parade
ep3_decisions_event.0004
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.