CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

blind_opinion_effect

blind_opinion_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 556 (54 lines). No parameters.

blind_opinion_effect is a scripted effect in Crusader Kings III, written at line 556 of its file. It takes no parameters: blind_opinion_effect = yes. The game's script calls it in 1 place, among them Triumph: The Prisoners' Parade (event ep3_decisions_event.0004). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
blind_opinion_effect = {
	###OPINIONS###
	scope:recipient = {
		add_opinion = {
			modifier = blinded_me
			target = scope:actor
		}

		if = {
			limit = {
				exists = primary_spouse
				NOT = { primary_spouse = { this = scope:actor } }
			}
			primary_spouse = { add_to_list = family_of_blinded }
		}
		every_close_family_member = {
			limit = { this != scope:actor }
			add_to_list = family_of_blinded
		}
		if = {
			limit = {
				any_in_list = {
					list = family_of_blinded
					count = 1
					always = yes
				}
			}
			every_in_list = {
				list = family_of_blinded
				add_opinion = {
					target = scope:actor
					modifier = blinded_family_member
				}
			}
		}
		else_if = {
			limit = {
				any_in_list = {
					list = family_of_blinded
					count > 1
					always = yes
				}
			}
			every_in_list = {
				list = family_of_blinded
				custom = all_close_family_and_spouses
				add_opinion = {
					target = scope:actor
					modifier = blinded_family_member
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blind_opinion_effect.

Events (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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