CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

blademaster_lifestyle_rank_up_effect

blademaster_lifestyle_rank_up_effect = yes

game/common/scripted_effects/00_lifestyle_focus_effects.txt, line 575 (20 lines). No parameters.

blademaster_lifestyle_rank_up_effect is a scripted effect in Crusader Kings III, written at line 575 of its file. It takes no parameters: blademaster_lifestyle_rank_up_effect = yes. The game's script calls it in 6 places, among them marshal_task.0303 (event), minor_decisions.0001 (event) and travel_events.0060 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_lifestyle_focus_effects.txt.

The comment above it in the file

Blademaster (for AI, gained through knight events)

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
blademaster_lifestyle_rank_up_effect = {
	if = {
		limit = {
			NOT = { has_trait = lifestyle_blademaster }
		}
		add_trait = lifestyle_blademaster
	}
	else_if = {
		limit = {
			has_trait_xp = {
				trait = lifestyle_blademaster
				value < 100
			}
		}
		add_trait_xp = {
			trait = lifestyle_blademaster
			value = 10
		}
	}
}

As written in game/common/scripted_effects/00_lifestyle_focus_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blademaster_lifestyle_rank_up_effect.

Source: game/common/scripted_effects/00_lifestyle_focus_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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