Scripted effect
blademaster_lifestyle_rank_up_effect
blademaster_lifestyle_rank_up_effect = yesgame/common/scripted_effects/00_lifestyle_focus_effects.txt, line 575 (20 lines). No parameters.
blademaster_lifestyle_rank_up_effect is a scripted effect in Crusader Kings III, written at line 575 of its file. It takes no parameters: blademaster_lifestyle_rank_up_effect = yes. The game's script calls it in 6 places, among them marshal_task.0303 (event), minor_decisions.0001 (event) and travel_events.0060 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_lifestyle_focus_effects.txt.
The comment above it in the file
Blademaster (for AI, gained through knight events)
What it does
- If does not have the Trait: Aspiring Blademaster: Gains the Trait Aspiring Blademaster
- Else, if aspiring Blademaster experience less than 100 — Legendary Blademaster: Aspiring Blademaster experience +10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
blademaster_lifestyle_rank_up_effect = {
if = {
limit = {
NOT = { has_trait = lifestyle_blademaster }
}
add_trait = lifestyle_blademaster
}
else_if = {
limit = {
has_trait_xp = {
trait = lifestyle_blademaster
value < 100
}
}
add_trait_xp = {
trait = lifestyle_blademaster
value = 10
}
}
}As written in game/common/scripted_effects/00_lifestyle_focus_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls blademaster_lifestyle_rank_up_effect.
Source: game/common/scripted_effects/00_lifestyle_focus_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.