Scripted effect
bastard_real_father_suspicion_chance_effect
bastard_real_father_suspicion_chance_effect = yesgame/common/scripted_effects/00_bastard_effects.txt, line 370 (126 lines). No parameters.
bastard_real_father_suspicion_chance_effect is a scripted effect in Crusader Kings III, written at line 370 of its file. It takes no parameters: bastard_real_father_suspicion_chance_effect = yes. The game's script calls it in 1 place, among them adultery.1101 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_bastard_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
bastard_real_father_suspicion_chance_effect = {
hidden_effect = { #Root will here refer to the mother with a pregnancy
save_scope_as = mother
#Build a list of potential fathers
every_in_list = {
variable = potential_father_variable_list
limit = {
NOT = { is_consort_of = scope:mother }
}
add_to_list = potential_fathers
}
clear_variable_list = potential_father_variable_list #Remove list when unnecessary
every_relation = {
type = lover
limit = {
NOR = {
root = { is_consort_of = prev }
is_in_list = potential_fathers
}
}
add_to_list = potential_fathers
}
if = {
limit = {
scope:real_father = {
NOR = {
root = { is_consort_of = prev }
is_in_list = potential_fathers
}
}
}
scope:real_father = {
add_to_list = potential_fathers
}
}
every_in_list = {
list = potential_fathers
random = { #Real father has a random chance of suspecting that they are
chance = real_father_suspicion_base_value
modifier = {
add = 10
has_trait = shrewd
}
modifier = {
add = 10
has_trait = intellect_good_1
}
modifier = {
add = 20
has_trait = intellect_good_2
}
modifier = {
add = 30
has_trait = intellect_good_3
}
modifier = {
add = -30
has_trait = dull
}
modifier = {
add = -10
has_trait = intellect_bad_1
}
modifier = {
add = -20
has_trait = intellect_bad_2
}
modifier = {
add = -10
has_trait = intellect_bad_3
}
modifier = {
add = 35
is_married = no
is_concubine = no
}
modifier = {
add = {
value = intrigue
}
}
#Very low chance if the potential_father is in fact, a woman and not stupid
modifier = {
add = -1500
is_female = yes
NOT = {
has_trait_rank = {
trait = intellect_bad
rank > 2
}
}
}
if = {
limit = {
scope:mother = {
exists = var:event_triggered
}
}
trigger_event = {
id = pregnancy.3001
days = { 5 20 }
}
}
if = {
limit = {
NOT = {
scope:mother = {
exists = var:event_triggered
}
}
}
scope:mother = {
set_variable = {
name = event_triggered
value = yes
days = 365
}As written in game/common/scripted_effects/00_bastard_effects.txt.
The first 120 of its 126 lines; the rest is in game/common/scripted_effects/00_bastard_effects.txt from line 370.
Where it is used
Every place in common/, events/ and history/ that calls bastard_real_father_suspicion_chance_effect.
Events (1)
Source: game/common/scripted_effects/00_bastard_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.