Scripted effect
basic_invalidated_camp_officer_effect
basic_invalidated_camp_officer_effect = yesgame/common/scripted_effects/00_camp_officer_effects.txt, line 131 (1 lines). No parameters.
basic_invalidated_camp_officer_effect is a scripted effect in Crusader Kings III, written at line 131 of its file. It takes no parameters: basic_invalidated_camp_officer_effect = yes. The game's script calls it in 28 places, among them archer_captain_camp_officer_title_invalidated_effect (scripted effect), armorer_camp_officer_title_invalidated_effect (scripted effect) and camelry_captain_camp_officer_title_invalidated_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_camp_officer_effects.txt.
The comment above it in the file
Basic effect for a camp_officer invalidating
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (1 line of game script)
basic_invalidated_camp_officer_effect = {}As written in game/common/scripted_effects/00_camp_officer_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls basic_invalidated_camp_officer_effect.
Scripted effects (28)
- archer_captain_camp_officer_title_invalidated_effect
- armorer_camp_officer_title_invalidated_effect
- camelry_captain_camp_officer_title_invalidated_effect
- camp_cook_camp_officer_title_invalidated_effect
- camp_priest_camp_officer_title_invalidated_effect
- chief_engineer_camp_officer_title_invalidated_effect
22 more
- chief_forager_camp_officer_title_invalidated_effect
- elephantry_captain_camp_officer_title_invalidated_effect
- head_groom_camp_officer_title_invalidated_effect
- head_porter_camp_officer_title_invalidated_effect
- heavy_cavalry_captain_camp_officer_title_invalidated_effect
- heavy_infantry_captain_camp_officer_title_invalidated_effect
- horse_archer_captain_camp_officer_title_invalidated_effect
- huntperson_camp_officer_title_invalidated_effect
- kennelperson_camp_officer_title_invalidated_effect
- laureate_camp_officer_title_invalidated_effect
- light_cavalry_captain_camp_officer_title_invalidated_effect
- light_infantry_captain_camp_officer_title_invalidated_effect
- master_bard_camp_officer_title_invalidated_effect
- master_of_arms_camp_officer_title_invalidated_effect
- master_of_spoils_camp_officer_title_invalidated_effect
- master_thief_camp_officer_title_invalidated_effect
- person_haggler_camp_officer_title_invalidated_effect
- pike_captain_camp_officer_title_invalidated_effect
- quartermaster_camp_officer_title_invalidated_effect
- second_camp_officer_title_invalidated_effect
- stooge_camp_officer_title_invalidated_effect
- witness_camp_officer_title_invalidated_effect
Source: game/common/scripted_effects/00_camp_officer_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.