CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

base_legitimacy_intent_reward

base_legitimacy_intent_reward = yes

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 410 (8 lines). No parameters.

base_legitimacy_intent_reward is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 410 of its file. It takes no parameters: base_legitimacy_intent_reward = yes. The game's script calls it in 1 place, among them The Wedding Ceremony (event ep2_wedding.0150). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

What it does

  • If

    • has_activity_intent = legitimacy_intent

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
base_legitimacy_intent_reward = {
	if = {
		limit = {
			has_activity_intent = legitimacy_intent
		}
		add_legitimacy = minor_legitimacy_gain
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls base_legitimacy_intent_reward.

Events (1)

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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