Scripted effect · Legends of the Dead files
base_legitimacy_intent_reward
base_legitimacy_intent_reward = yesgame/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 410 (8 lines). No parameters.
base_legitimacy_intent_reward is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 410 of its file. It takes no parameters: base_legitimacy_intent_reward = yes. The game's script calls it in 1 place, among them The Wedding Ceremony (event ep2_wedding.0150). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
base_legitimacy_intent_reward = {
if = {
limit = {
has_activity_intent = legitimacy_intent
}
add_legitimacy = minor_legitimacy_gain
}
}As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls base_legitimacy_intent_reward.
Events (1)
- The Wedding Ceremony
ep2_wedding.0150
Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.