Scripted effect
avenge_the_battle_of_tours_decision_effects
avenge_the_battle_of_tours_decision_effects = yesgame/common/scripted_effects/00_decisions_effects.txt, line 732 (99 lines). No parameters.
avenge_the_battle_of_tours_decision_effects is a scripted effect in Crusader Kings III, written at line 732 of its file. It takes no parameters: avenge_the_battle_of_tours_decision_effects = yes. The game's script calls it in 2 places, among them Avenge the Battle of Tours (decision) and Avenging The Martyrs (event iberia_north_africa.0015). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Gains the Nickname 'the Avenger'
- Gains the modifier “Avenger of the Martyrs”
- Gain +750 Prestige
- Gain +500 Piety
- Their faith: Fervor increases by +25
add_achievement_flag_effect = { FLAG = achievement_al_andalus_flag }If
- Any vassal or below:
- Their faith is the same as that of avenger
- Is played by the AI
- Their capital province: Is in the Western Europe region
Then
- Every non-⟨faith⟩ vassal or below in Western Europe:
- Where:
- Their faith is the same as that of avenger
- Is played by the AI
- Their capital province: Is in the Western Europe region
- 33% chance of:
set_character_faith = scope:avenger.faithset_character_rite = scope:avenger.rite
- Where:
- Any vassal or below:
If
- Any realm province:
- Their faith is the same as that of avenger
- Is in the Western Europe region
Then
- Every non-⟨faith⟩ county in your realm in Western Europe › 33% chance of: Converts to ⟨faith⟩
- Any realm province:
If
a check the game hides
Then
- scope:frankish_christian_faith: Fervor decreases by -25
- Francia › Every in de jure hierarchy:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (99 lines of game script)
avenge_the_battle_of_tours_decision_effects = {
give_nickname = nick_the_avenger
add_character_modifier = {
modifier = avenger_of_the_martyrs
}
add_prestige = massive_prestige_gain
#Religious bonuses
add_piety = massive_piety_gain
faith = {
change_fervor = {
value = medium_fervor_gain
desc = fervor_gain_avenged_battle_of_tours
}
}
add_achievement_flag_effect = { FLAG = achievement_al_andalus_flag }
if = {
limit = {
any_vassal_or_below = {
faith != scope:avenger.faith
is_ai = yes
capital_province ?= { geographical_region = world_europe_west }
}
}
every_vassal_or_below = {
custom = every_non_root_faith_vassal_west_europe
limit = {
faith != scope:avenger.faith
is_ai = yes
capital_province ?= { geographical_region = world_europe_west }
}
random = {
chance = 33
set_character_faith = scope:avenger.faith
set_character_rite = scope:avenger.rite
}
}
}
if = {
limit = {
any_realm_province = {
faith != scope:avenger.faith
geographical_region = world_europe_west
}
}
every_realm_province = {
limit = {
faith != scope:avenger.faith
geographical_region = world_europe_west
}
county = {
add_to_list = every_realm_county
}
}
every_in_list = {
list = every_realm_county
custom = every_non_root_faith_county_west_europe
random = {
chance = 33
custom_tooltip = every_non_avenger_faith_convert
hidden_effect = {
set_county_faith = scope:avenger.faith
set_county_rite = scope:avenger.rite
}
}
}
}
#Christian penalty
if = {
limit = { exists = scope:frankish_christian_faith }
scope:frankish_christian_faith = {
change_fervor = {
value = medium_fervor_loss
desc = fervor_loss_avenged_battle_of_tours
}
}
}
# Rattach south of France to the e_hispania
title:e_france = {
every_in_de_jure_hierarchy = {
limit = {
tier = tier_kingdom
any_in_de_jure_hierarchy = {
tier = tier_county
title_province = { geographical_region = custom_south_francia }
}
}
set_de_jure_liege_title = title:e_spain
}
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls avenge_the_battle_of_tours_decision_effects.
Decisions (1)
Events (1)
- Avenging The Martyrs
iberia_north_africa.0015
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.