Scripted effect · Wards and Wardens files
assign_rock_color_effect
assign_rock_color_effect = { COLOR = … }game/common/scripted_effects/03_bp2_scripted_effects.txt, line 1791 (58 lines). Parameters: $COLOR$.
assign_rock_color_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1791 of its file. A call passes 1 parameter: COLOR. The game's script calls it in 1 place, among them Pet Rock (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Assign the colour of your rock
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (58 lines of game script)
assign_rock_color_effect = {
save_temporary_scope_value_as = {
name = rock_color
value = flag:$COLOR$
}
if = {
limit = { scope:rock_color = flag:random }
hidden_effect = {
random_list = {
50 = {
set_variable = {
name = rock_color
value = flag:brown
}
}
50 = {
set_variable = {
name = rock_color
value = flag:gray
}
}
50 = {
set_variable = {
name = rock_color
value = flag:black
}
}
50 = {
set_variable = {
name = rock_color
value = flag:white
}
}
50 = {
set_variable = {
name = rock_color
value = flag:sandy
}
}
}
}
}
else_if = {
limit = {
OR = {
scope:rock_color = flag:brown
scope:rock_color = flag:gray
scope:rock_color = flag:black
scope:rock_color = flag:white
scope:rock_color = flag:sandy
}
}
set_variable = {
name = rock_color
value = flag:$COLOR$
}
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls assign_rock_color_effect.
Story cycles (1)
- Pet Rock
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.