Scripted effect
assign_name_options_eagle_story_cycle_effect
assign_name_options_eagle_story_cycle_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 1190 (102 lines). No parameters.
assign_name_options_eagle_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 1190 of its file. It takes no parameters: assign_name_options_eagle_story_cycle_effect = yes. The game's script calls it in 1 place, among them The Eagle (event pet_animal.3001). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
The comment above it in the file
Pick out name options to show
What it does
- 1 of 15 things will happen:
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (102 lines of game script)
assign_name_options_eagle_story_cycle_effect = {
random_list = {
10 = {
trigger = {
var:eagle_gender = flag:female
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:lyra } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:lyra }
}
10 = {
trigger = {
var:eagle_gender = flag:female
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:astana } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:astana }
}
10 = {
trigger = {
var:eagle_gender = flag:female
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:jargal } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:jargal }
}
10 = {
trigger = {
var:eagle_gender = flag:female
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:khair } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:khair }
}
10 = {
trigger = {
var:eagle_gender = flag:male
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:anda } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:anda }
}
10 = {
trigger = {
var:eagle_gender = flag:male
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:timur } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:timur }
}
10 = {
trigger = {
var:eagle_gender = flag:male
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:torebek } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:torebek }
}
10 = {
trigger = {
var:eagle_gender = flag:male
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:elmek } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:elmek }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:khongor } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:khongor }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:chania } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:chania }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:qyliinshaq } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:qyliinshaq }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:janym } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:janym }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:syr } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:syr }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:halik } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:halik }
}
10 = {
trigger = {
NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:zephyr } }
}
add_to_variable_list = { name = story_cycle_eagle_names target = flag:zephyr }
}
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls assign_name_options_eagle_story_cycle_effect.
Events (1)
- The Eagle
pet_animal.3001
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.