CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

assign_name_options_eagle_story_cycle_effect

assign_name_options_eagle_story_cycle_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 1190 (102 lines). No parameters.

assign_name_options_eagle_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 1190 of its file. It takes no parameters: assign_name_options_eagle_story_cycle_effect = yes. The game's script calls it in 1 place, among them The Eagle (event pet_animal.3001). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

The comment above it in the file

Pick out name options to show

What it does

  • 1 of 15 things will happen:
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens
    • 7%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (102 lines of game script)
assign_name_options_eagle_story_cycle_effect = {
	random_list = {
		10 = { 
			trigger = { 
				var:eagle_gender = flag:female
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:lyra } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:lyra }
		}
		10 = { 
			trigger = { 
				var:eagle_gender = flag:female
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:astana } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:astana }
		}
		10 = { 
			trigger = { 
				var:eagle_gender = flag:female
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:jargal } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:jargal }
		}
		10 = { 
			trigger = { 
				var:eagle_gender = flag:female
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:khair } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:khair }
		}
		10 = {
			trigger = { 
				var:eagle_gender = flag:male
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:anda } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:anda }
		}
		10 = {
			trigger = { 
				var:eagle_gender = flag:male
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:timur } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:timur }
		}
		10 = {
			trigger = { 
				var:eagle_gender = flag:male
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:torebek } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:torebek }
		}
		10 = {
			trigger = { 
				var:eagle_gender = flag:male
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:elmek } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:elmek }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:khongor } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:khongor }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:chania } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:chania }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:qyliinshaq } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:qyliinshaq }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:janym } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:janym }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:syr } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:syr }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:halik } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:halik }
		}
		10 = {
			trigger = { 
				NOT = { any_in_list = { variable = story_cycle_eagle_names this = flag:zephyr } }
			}
			add_to_variable_list = { name = story_cycle_eagle_names target = flag:zephyr }
		}
	}
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls assign_name_options_eagle_story_cycle_effect.

Events (1)

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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