Scripted effect
assign_martial_education_from_squires_quality_effect
assign_martial_education_from_squires_quality_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 3967 (101 lines). No parameters.
assign_martial_education_from_squires_quality_effect is a scripted effect in Crusader Kings III, written at line 3967 of its file. It takes no parameters: assign_martial_education_from_squires_quality_effect = yes. The game's script calls it in 19 places, among them accolade_archer_character (scripted character templates), accolade_besieger_character (scripted character templates) and accolade_blademaster_character (scripted character templates). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
What it does
- Loses the Trait Misguided Warrior
If
One of these
- scope:succeeding_accolade: Accolade squires quality at least 80
or
scope:succeeding_accolade:- Accolade squires quality at least 60
initial_type = accolade_type:tactician_attribute
Then
- 1 of 3 things will happen:
- 17%: Gains the Trait Exalted Warlord
- 67%: Gains the Trait Brilliant Strategist
- 17%: Gains the Trait Skilled Tactician
Else if
One of these
- scope:succeeding_accolade: Accolade squires quality at least 60
or
scope:succeeding_accolade:- Accolade squires quality at least 60
initial_type = accolade_type:tactician_attribute
Then
- 1 of 2 things will happen:
- 50%: Gains the Trait Brilliant Strategist
- 50%: Gains the Trait Skilled Tactician
Else if
One of these
- scope:succeeding_accolade: Accolade squires quality at least 40
or
scope:succeeding_accolade:- Accolade squires quality at least 20
initial_type = accolade_type:tactician_attribute
Then
- 1 of 2 things will happen:
- 50%: Gains the Trait Skilled Tactician
- 50%: Gains the Trait Tough Soldier
Else if
- scope:succeeding_accolade: Accolade squires quality at least 20
Then
- 1 of 3 things will happen:
- 33%: Gains the Trait Skilled Tactician
- 33%: Gains the Trait Tough Soldier
- 33%: Gains the Trait Misguided Warrior
Otherwise
- 1 of 2 things will happen:
- 50%: Gains the Trait Tough Soldier
- 50%: Gains the Trait Misguided Warrior
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (101 lines of game script)
assign_martial_education_from_squires_quality_effect = {
remove_trait = education_martial_1
random_trait = {
limit = {
has_trait_category = education
}
save_scope_as = education_trait
}
if = {
limit = {
exists = scope:education_trait
}
remove_trait = scope:education_trait
}
if = {
limit = {
OR = {
scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_accomplished_minimum_value }
scope:succeeding_accolade = {
accolade_squires_quality_value >= accolade_squires_capable_minimum_value
initial_type = accolade_type:tactician_attribute
}
}
}
random_list = {
1 = {
add_trait = education_martial_5
}
4 = {
add_trait = education_martial_4
}
1 = {
add_trait = education_martial_3
}
}
}
else_if = {
limit = {
OR = {
scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_capable_minimum_value }
scope:succeeding_accolade = {
accolade_squires_quality_value >= accolade_squires_capable_minimum_value
initial_type = accolade_type:tactician_attribute
}
}
}
random_list = {
1 = {
add_trait = education_martial_4
}
1 = {
add_trait = education_martial_3
}
}
}
else_if = {
limit = {
OR = {
scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_inexperienced_minimum_value }
scope:succeeding_accolade = {
accolade_squires_quality_value >= accolade_squires_feckless_minimum_value
initial_type = accolade_type:tactician_attribute
}
}
}
random_list = {
1 = {
add_trait = education_martial_3
}
1 = {
add_trait = education_martial_2
}
}
}
else_if = {
limit = {
scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_feckless_minimum_value }
}
random_list = {
1 = {
add_trait = education_martial_3
}
1 = {
add_trait = education_martial_2
}
1 = {
add_trait = education_martial_1
}
}
}
else = {
random_list = {
1 = {
add_trait = education_martial_2
}
1 = {
add_trait = education_martial_1
}
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls assign_martial_education_from_squires_quality_effect.
Scripted character templates (19)
- accolade_archer_character
- accolade_besieger_character
- accolade_blademaster_character
- accolade_camelry_character
- accolade_contender_character
- accolade_crossbowmen_character
13 more
- accolade_elephantry_character
- accolade_horse_archer_character
- accolade_house_knight_character
- accolade_huntsmaster_character
- accolade_lancer_character
- accolade_outrider_character
- accolade_pike_character
- accolade_skirmisher_character
- accolade_stalwart_character
- accolade_tactician_character
- accolade_thug_character
- accolade_valiant_character
- accolade_vanguard_character
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.