CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

assign_martial_education_from_squires_quality_effect

assign_martial_education_from_squires_quality_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 3967 (101 lines). No parameters.

assign_martial_education_from_squires_quality_effect is a scripted effect in Crusader Kings III, written at line 3967 of its file. It takes no parameters: assign_martial_education_from_squires_quality_effect = yes. The game's script calls it in 19 places, among them accolade_archer_character (scripted character templates), accolade_besieger_character (scripted character templates) and accolade_blademaster_character (scripted character templates). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

What it does

  • Loses the Trait Misguided Warrior
  • If

    a check the game hides

    Then

    • Loses the Trait scope:education trait
  • If

    • One of these

      • scope:succeeding_accolade: Accolade squires quality at least 80
      • or

        scope:succeeding_accolade:
        • Accolade squires quality at least 60
        • initial_type = accolade_type:tactician_attribute

    Then

    Else if

    • One of these

      • scope:succeeding_accolade: Accolade squires quality at least 60
      • or

        scope:succeeding_accolade:
        • Accolade squires quality at least 60
        • initial_type = accolade_type:tactician_attribute

    Then

    Else if

    • One of these

      • scope:succeeding_accolade: Accolade squires quality at least 40
      • or

        scope:succeeding_accolade:
        • Accolade squires quality at least 20
        • initial_type = accolade_type:tactician_attribute

    Then

    Else if

    • scope:succeeding_accolade: Accolade squires quality at least 20

    Then

    Otherwise

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (101 lines of game script)
assign_martial_education_from_squires_quality_effect = {
	remove_trait = education_martial_1
	random_trait = {
		limit = {
			has_trait_category = education
		}
		save_scope_as = education_trait
	}
	if = {
		limit = {
			exists = scope:education_trait
		}
		remove_trait = scope:education_trait
	}
	if = {
		limit = {
			OR = {
				scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_accomplished_minimum_value }
				scope:succeeding_accolade = {
					accolade_squires_quality_value >= accolade_squires_capable_minimum_value
					initial_type = accolade_type:tactician_attribute
				}
			}
		}
		random_list = {
			1 = {
				add_trait = education_martial_5
			}
			4 = {
				add_trait = education_martial_4
			}
			1 = {
				add_trait = education_martial_3
			}
		}
	}
	else_if = {
		limit = {
			OR = {
				scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_capable_minimum_value }
				scope:succeeding_accolade = {
					accolade_squires_quality_value >= accolade_squires_capable_minimum_value
					initial_type = accolade_type:tactician_attribute
				}
			}
		}
		random_list = {
			1 = {
				add_trait = education_martial_4
			}
			1 = {
				add_trait = education_martial_3
			}
		}
	}
	else_if = {
		limit = {
			OR = {
				scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_inexperienced_minimum_value }
				scope:succeeding_accolade = {
					accolade_squires_quality_value >= accolade_squires_feckless_minimum_value
					initial_type = accolade_type:tactician_attribute
				}
			}
		}
		random_list = {
			1 = {
				add_trait = education_martial_3
			}
			1 = {
				add_trait = education_martial_2
			}
		}
	}
	else_if = {
		limit = {
			scope:succeeding_accolade = { accolade_squires_quality_value >= accolade_squires_feckless_minimum_value }
		}
		random_list = {
			1 = {
				add_trait = education_martial_3
			}
			1 = {
				add_trait = education_martial_2
			}
			1 = {
				add_trait = education_martial_1
			}
		}
	}
	else = {
		random_list = {
			1 = {
				add_trait = education_martial_2
			}
			1 = {
				add_trait = education_martial_1
			}
		}
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls assign_martial_education_from_squires_quality_effect.

Scripted character templates (19)

  • accolade_archer_character
  • accolade_besieger_character
  • accolade_blademaster_character
  • accolade_camelry_character
  • accolade_contender_character
  • accolade_crossbowmen_character
13 more
  • accolade_elephantry_character
  • accolade_horse_archer_character
  • accolade_house_knight_character
  • accolade_huntsmaster_character
  • accolade_lancer_character
  • accolade_outrider_character
  • accolade_pike_character
  • accolade_skirmisher_character
  • accolade_stalwart_character
  • accolade_tactician_character
  • accolade_thug_character
  • accolade_valiant_character
  • accolade_vanguard_character

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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