Scripted effect · All Under Heaven files
assign_japanese_house_name_options_kyoto_effect
assign_japanese_house_name_options_kyoto_effect = yesgame/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt, line 2421 (65 lines). No parameters.
assign_japanese_house_name_options_kyoto_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2421 of its file. It takes no parameters: assign_japanese_house_name_options_kyoto_effect = yes. The game's script calls it in 1 place, among them The … Fief (event tgp_japan_decision.9001). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
What it does
- 1 of 15 things will happen:
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
- 7%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (65 lines of game script)
assign_japanese_house_name_options_kyoto_effect = {
### YAMASHIRO (KYOTO)
random_list = {
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Awata } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Awata }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Awataguchi } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Awataguchi }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_GojO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_GojO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_IchijO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_IchijO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Kitabatake } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Kitabatake }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Konoe } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Konoe }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_KyO_goku } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_KyO_goku }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Nakamikado } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Nakamikado }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_NijO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_NijO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_O_inomikado } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_O_inomikado }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Rokkaku } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Rokkaku }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_RokujO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_RokujO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_SanjO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_SanjO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_ShijO_ } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_ShijO_ }
}
1 = {
trigger = { japan_house_name_trigger = { FLAG = flag:dynn_Tsuchimikado } }
add_to_variable_list = { name = japanese_house_names target = flag:dynn_Tsuchimikado }
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls assign_japanese_house_name_options_kyoto_effect.
Events (1)
- The … Fief
tgp_japan_decision.9001
Source: game/common/scripted_effects/10_dlc_tgp_japan_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.