Scripted effect
assign_commander_trait_effect
assign_commander_trait_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 700 (250 lines). No parameters.
assign_commander_trait_effect is a scripted effect in Crusader Kings III, written at line 700 of its file. It takes no parameters: assign_commander_trait_effect = yes. The game's script calls it in 1 place, among them Coming of Age (event coming_of_age.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
The comment above it in the file
To assign a commander trait (based on culture, faith, etc.) to a child with a martial education
What it does
- 1 of 14 things will happen:
- 7%: Gains the Trait Logistician
- 7%: Gains the Trait Military Engineer
- 7%: Gains the Trait Aggressive Attacker
- 7%: Gains the Trait Defender
- 7%: Gains the Trait Forder
- 7%: Gains the Trait Flexible Leader
- 7% (base chance; changed in play): Gains the Trait Desert Warrior
- 7% (base chance; changed in play): Gains the Trait Jungle Stalker
- 7% (base chance; changed in play): Gains the Trait Winter Soldier
- 7%: Gains the Trait Pillager
- 7%: Gains the Trait Reckless
- 7%: Gains the Trait Faithful Blade
- 7% (base chance; changed in play): Gains the Trait Forest Fighter
- 7% (base chance; changed in play): Gains the Trait Rough Terrain Expert
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
assign_commander_trait_effect = {
random_list = {
100 = {
trigger = { NOT = { has_trait = logistician } }
add_trait = logistician
}
100 = {
trigger = { NOT = { has_trait = military_engineer } }
add_trait = military_engineer
}
100 = {
trigger = { NOT = { has_trait = aggressive_attacker } }
add_trait = aggressive_attacker
}
100 = {
trigger = { NOT = { has_trait = unyielding_defender } }
add_trait = unyielding_defender
}
100 = {
trigger = { NOT = { has_trait = forder } }
add_trait = forder
}
100 = {
trigger = { NOT = { has_trait = flexible_leader } }
add_trait = flexible_leader
}
100 = {
trigger = {
NOT = { has_trait = desert_warrior }
OR = {
any_directly_owned_province = {
terrain = desert
}
AND = {
exists = scope:educator
scope:educator = {
any_directly_owned_province = {
terrain = desert
}
}
}
AND = {
NOT = { exists = scope:educator }
liege ?= {
any_directly_owned_province = {
terrain = desert
}
}
}
}
}
modifier = {
culture = {
has_cultural_parameter = desert_warrior_trait_more_common
}
factor = 2
}
add_trait = desert_warrior
}
100 = {
trigger = {
NOT = { has_trait = jungle_stalker }
OR = {
any_directly_owned_province = {
terrain = jungle
}
AND = {
exists = scope:educator
scope:educator = {
any_directly_owned_province = {
terrain = jungle
}
}
}
AND = {
NOT = { exists = scope:educator }
liege ?= {
any_directly_owned_province = {
terrain = jungle
}
}
}
}
}
modifier = {
culture = {
has_cultural_parameter = jungle_stalker_trait_more_common
}
factor = 2
}
add_trait = jungle_stalker
}
100 = {
trigger = {
NOT = { has_trait = winter_soldier }
OR = {
any_directly_owned_province = {
OR = {
terrain = taiga
geographical_region = world_tibet
geographical_region = world_europe_north
geographical_region = world_europe_east
geographical_region = world_steppe
}
}
AND = {
exists = scope:educator
scope:educator = {
any_directly_owned_province = {
OR = {
terrain = taiga
geographical_region = world_tibet
geographical_region = world_europe_north
geographical_region = world_europe_east
geographical_region = world_steppe
}
}
}
}
AND = {As written in game/common/scripted_effects/00_education_effects.txt.
The first 120 of its 250 lines; the rest is in game/common/scripted_effects/00_education_effects.txt from line 700.
Where it is used
Every place in common/, events/ and history/ that calls assign_commander_trait_effect.
Events (1)
- Coming of Age
coming_of_age.0003
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.