CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

assign_appropriate_councillor_position_effect

assign_appropriate_councillor_position_effect = { NEW_COUNCILLOR = … }

game/common/scripted_effects/00_councillor_effects.txt, line 832 (54 lines). Parameters: $NEW_COUNCILLOR$.

assign_appropriate_councillor_position_effect is a scripted effect in Crusader Kings III, written at line 832 of its file. A call passes 1 parameter: NEW_COUNCILLOR. The game's script calls it in 1 place, among them A Courtly Offer (event prelude_events.0070). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (54 lines of game script)
assign_appropriate_councillor_position_effect = {
	save_scope_as = court_owner
	$NEW_COUNCILLOR$ = {
		save_scope_as = new_councillor
		switch = {
			trigger = highest_skill
			diplomacy = {
				choose_and_assign_appropriate_councillor_position_effect = {
					PREFERRED_POSITION = chancellor
					FALLBACK_1 = steward
					FALLBACK_2 = spymaster
					FALLBACK_3 = marshal
					FALLBACK_4 = court_chaplain
				}
			}
			intrigue = {
				choose_and_assign_appropriate_councillor_position_effect = {
					PREFERRED_POSITION = marshal
					FALLBACK_1 = spymaster
					FALLBACK_2 = steward
					FALLBACK_3 = chancellor
					FALLBACK_4 = court_chaplain
				}
			}
			stewardship = {
				choose_and_assign_appropriate_councillor_position_effect = {
					PREFERRED_POSITION = steward
					FALLBACK_1 = chancellor
					FALLBACK_2 = spymaster
					FALLBACK_3 = marshal
					FALLBACK_4 = court_chaplain
				}
			}
			martial = {
				choose_and_assign_appropriate_councillor_position_effect = {
					PREFERRED_POSITION = spymaster
					FALLBACK_1 = steward
					FALLBACK_2 = chancellor
					FALLBACK_3 = marshal
					FALLBACK_4 = court_chaplain
				}
			}
			learning = {
				choose_and_assign_appropriate_councillor_position_effect = {
					PREFERRED_POSITION = court_chaplain
					FALLBACK_1 = chancellor
					FALLBACK_2 = steward
					FALLBACK_3 = spymaster
					FALLBACK_4 = marshal
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls assign_appropriate_councillor_position_effect.

Events (1)

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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