CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

apply_saharan_provisions_debuff_effect

apply_saharan_provisions_debuff_effect = yes

game/common/scripted_effects/00_laamp_effects.txt, line 8 (12 lines). No parameters.

apply_saharan_provisions_debuff_effect is a scripted effect in Crusader Kings III, written at line 8 of its file. It takes no parameters: apply_saharan_provisions_debuff_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

  • If

    • Is in the the Sahara region
    • One of these

      • terrain = desert
      • or

        terrain = desert_mountains

    Then

    • add_province_modifier = world_africa_sahara_provisions_usage_multiplier_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
apply_saharan_provisions_debuff_effect = {
	if = {
		limit = {
			geographical_region = custom_sahara_proper
			OR = {
				terrain = desert
				terrain = desert_mountains
			}
		}
		add_province_modifier = world_africa_sahara_provisions_usage_multiplier_modifier
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls apply_saharan_provisions_debuff_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?