Scripted effect · Legends of the Dead files
apply_infection_development_loss
apply_infection_development_loss = { BASE = … }game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 921 (7 lines). Parameters: $BASE$.
apply_infection_development_loss is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 921 of its file. A call passes 1 parameter: BASE. The game's script calls it in 6 places, among them bubonic_plague (epidemic), consumption (epidemic) and dysentery (epidemic). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
The comment above it in the file
this = county to apply to scope:epidemic = epidemic infecting BASE = how much to apply by default for this epidemic type
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
apply_infection_development_loss = {
save_temporary_scope_value_as = {
name = base_loss
value = $BASE$
}
change_development_progress_with_overflow = epidemic_development_loss_value
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls apply_infection_development_loss.
Epidemics (6)
- bubonic_plague
- consumption
- dysentery
- measles
- smallpox
- typhus
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.