CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

antiquarian_improve_artifact_effect

antiquarian_improve_artifact_effect = yes

game/common/scripted_effects/00_antiquarian_artifact_improvement_effects.txt, line 2 (74 lines). No parameters.

antiquarian_improve_artifact_effect is a scripted effect in Crusader Kings III, written at line 2 of its file. It takes no parameters: antiquarian_improve_artifact_effect = yes. The game's script calls it in 4 places, among them Improve Artifacts (court task), … A Wanderer from Nalanda (event pilgrimage_seasia.1200) and coronation_events_6110_artifact_reward_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_antiquarian_artifact_improvement_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (74 lines of game script)
antiquarian_improve_artifact_effect = {
	if = {
		limit = {
			artifact_slot_type = primary_armament
		}
		primary_armament_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = armor
		}
		armor_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = regalia
		}
		regalia_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = helmet
		}
		helmet_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = throne
		}
		throne_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = wall_big
		}
		wall_big_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = wall_small
		}
		wall_small_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = sculpture
		}
		sculpture_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = book
		}
		book_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = pedestal
		}
		pedestal_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = miscellaneous
		}
		miscellaneous_improvement_effect = yes
	}
	else_if = {
		limit = {
			artifact_slot_type = journal
		}
		journal_improvement_effect = yes
	}
}

As written in game/common/scripted_effects/00_antiquarian_artifact_improvement_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls antiquarian_improve_artifact_effect.

Court position tasks (1)

  • Improve Artifacts

Events (1)

Scripted effects inside an event file (1)

  • coronation_events_6110_artifact_reward_effect

Source: game/common/scripted_effects/00_antiquarian_artifact_improvement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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