Scripted effect
allies_progress_towards_friendship_effect
allies_progress_towards_friendship_effect = yesgame/common/scripted_effects/00_war_effects.txt, line 2670 (64 lines). No parameters.
allies_progress_towards_friendship_effect is a scripted effect in Crusader Kings III, written at line 2670 of its file. It takes no parameters: allies_progress_towards_friendship_effect = yes. The game's script calls it in 3 places, among them on_war_white_peace (on action), on_war_won_attacker (on action) and on_war_won_defender (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_war_effects.txt.
What it does
- scope:war › Every war participant:
- Where:
is_target_in_variable_list = { name = joined_as_ally target = scope:war }scope:war:war_contribution = { target = scope:ally_temp value > 0 }
If
- scope:actor: Is played by the AI
Then
scope:actor:progress_towards_friend_effect = { CHARACTER = scope:ally OPINION = 0 REASON = friend_alliance }
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (64 lines of game script)
allies_progress_towards_friendship_effect = {
scope:war = {
every_war_participant = {
limit = {
is_target_in_variable_list = {
name = joined_as_ally
target = scope:war
}
save_temporary_scope_as = ally_temp
scope:war = {
war_contribution = {
target = scope:ally_temp
value > 0
}
}
}
if = {
limit = { is_defender_in_war = scope:war }
scope:defender = { save_scope_as = actor }
}
else = {
scope:attacker = { save_scope_as = actor }
}
save_scope_as = ally
if = { # if war leader is AI, directly increase friendship
limit = {
scope:actor = { is_ai = yes }
}
scope:actor = {
progress_towards_friend_effect = {
CHARACTER = scope:ally
OPINION = 0
REASON = friend_alliance
}
}
}
else = { # otherwise create potential friendship
hidden_effect = { #To nudge friendship
scope:actor = {
if = {
limit = {
NOR = {
has_relation_friend = scope:ally
has_relation_potential_friend = scope:ally
}
scope:war = {
war_contribution = {
target = scope:ally
value > 0
}
}
}
set_relation_potential_friend = scope:ally
}
}
}
}
remove_list_variable = {
name = joined_as_ally
target = scope:war
}
}
}
}As written in game/common/scripted_effects/00_war_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls allies_progress_towards_friendship_effect.
On actions (the game's own hooks) (3)
- on_war_white_peace
- on_war_won_attacker
- on_war_won_defender
Source: game/common/scripted_effects/00_war_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.