CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

ai_diarch_check_to_see_if_should_launch_coup_effect

ai_diarch_check_to_see_if_should_launch_coup_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 96 (23 lines). No parameters.

ai_diarch_check_to_see_if_should_launch_coup_effect is a scripted effect in Crusader Kings III, written at line 96 of its file. It takes no parameters: ai_diarch_check_to_see_if_should_launch_coup_effect = yes. The game's script calls it in 2 places, among them diarch_swing_scales_currency_interaction (interaction) and Swing the Scales of Power (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

  • scope:actor:
    • If

      • Is played by the AI
      • is_diarch_of_target = scope:recipient
      • scope:recipient:
        • has_diarchy_active_parameter = regents_can_try_to_overthrow_present_lieges
      • Loyalty at most 25

      Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
ai_diarch_check_to_see_if_should_launch_coup_effect = {
	scope:actor = {
		if = {
			limit = {
				# Robots only, please.
				is_ai = yes
				# Check that this is the diarch.
				is_diarch_of_target = scope:recipient
				# Plus a few checks for scope:recipient.
				scope:recipient = {
					# Then, we look to see if we've hit that magic number.
					has_diarchy_active_parameter = regents_can_try_to_overthrow_present_lieges
					# Finally, make sure that scope:recipient doesn't have a sensibility cooldown on 'em.
					NOT = { has_character_flag = immune_ai_coups }
				}
				# Only disloyal diarchs will even consider this. It's really not for casuals.
				diarch_loyalty <= diarch_loyalty_visibly_disloyal_threshold
			}
			# Right, lets try for some treason, then!
			trigger_event = diarchy.9031
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_diarch_check_to_see_if_should_launch_coup_effect.

Character interactions (2)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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