CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Friends and Foes files

add_vetiver_effect

add_vetiver_effect = yes

game/common/scripted_effects/00_bp1_artifact_creation_effects.txt, line 129 (13 lines). No parameters.

add_vetiver_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 129 of its file. It takes no parameters: add_vetiver_effect = yes. The game's script calls it in 1 place, among them An Odd Smell: Alluring Aroma (event bp1_yearly.5805). Patch 1.20.1.2, from game/common/scripted_effects/00_bp1_artifact_creation_effects.txt.

What it does

  • 1 of 2 things will happen:
    • 50%:
      • add_artifact_modifier = artifact_health_gain_2_modifier
    • 50%:
      • add_artifact_modifier = artifact_health_gain_3_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
add_vetiver_effect = {
	random_list = {
		pick = 1
		unique = yes

		1 = {
			add_artifact_modifier = artifact_health_gain_2_modifier
		}
		1 = {
			add_artifact_modifier = artifact_health_gain_3_modifier
		}
	}
}

As written in game/common/scripted_effects/00_bp1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_vetiver_effect.

Events (1)

Source: game/common/scripted_effects/00_bp1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?