Scripted effect
add_to_global_unavailable_achievements_list_effect
add_to_global_unavailable_achievements_list_effect = { FLAG = … }game/common/scripted_effects/00_achievement_effects.txt, line 47 (11 lines). Parameters: $FLAG$.
add_to_global_unavailable_achievements_list_effect is a scripted effect in Crusader Kings III, written at line 47 of its file. A call passes 1 parameter: FLAG. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_achievement_effects.txt.
The comment above it in the file
Adds $FLAG$ to list of unavailable achievements if a player
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
add_to_global_unavailable_achievements_list_effect = {
if = {
limit = {
is_ai = no
}
add_to_global_variable_list = {
name = unavailable_achievements
target = $FLAG$
}
}
}As written in game/common/scripted_effects/00_achievement_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_to_global_unavailable_achievements_list_effect.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_effects/00_achievement_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.