Scripted effect
add_to_entourage_but_not_court_effect
add_to_entourage_but_not_court_effect = { CHAR_TO_ADD = … NEW_COURT_OWNER = … }game/common/scripted_effects/00_activity_effects.txt, line 4593 (22 lines). Parameters: $CHAR_TO_ADD$, $NEW_COURT_OWNER$.
add_to_entourage_but_not_court_effect is a scripted effect in Crusader Kings III, written at line 4593 of its file. A call passes 2 parameters: CHAR_TO_ADD and NEW_COURT_OWNER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
add_to_entourage_but_not_court_effect = {
#If the character is a pool character
$NEW_COURT_OWNER$ = {
if = {
limit = {
exists = capital_province
$CHAR_TO_ADD$ = { is_pool_character = yes }
}
current_travel_plan ?= { add_companion = $CHAR_TO_ADD$ }
$CHAR_TO_ADD$ = {
hidden_effect = { move_to_pool_at = $NEW_COURT_OWNER$.capital_province }
}
}
#If the character is NOT a pool character
else = {
if = {
limit = { $CHAR_TO_ADD$ = { NOT = { exists = current_travel_plan } } }
current_travel_plan ?= { add_companion = $CHAR_TO_ADD$ }
}
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.