CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Friends and Foes files

add_tier_one_perfume_effect

add_tier_one_perfume_effect = yes

game/common/scripted_effects/00_bp1_artifact_creation_effects.txt, line 1 (22 lines). No parameters.

add_tier_one_perfume_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 1 of its file. It takes no parameters: add_tier_one_perfume_effect = yes. The game's script calls it in 1 place, among them An Odd Smell: Alluring Aroma (event bp1_yearly.5805). Patch 1.20.1.2, from game/common/scripted_effects/00_bp1_artifact_creation_effects.txt.

What it does

  • 1 of 5 things will happen:
    • 20%:
      • add_artifact_modifier = artifact_monthly_minor_prestige_1_modifier
    • 20%:
      • add_artifact_modifier = artifact_monthly_prestige_gain_per_happy_powerful_vassal_add_1_modifier
    • 20%:
      • add_artifact_modifier = artifact_happy_powerful_vassal_tax_contribution_mult_1_modifier
    • 20%:
      • add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
    • 20%:
      • add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_1_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
add_tier_one_perfume_effect = {
	random_list = {
		pick = 1
		unique = yes

		1 = {
			add_artifact_modifier = artifact_monthly_minor_prestige_1_modifier
		}
		1 = {
			add_artifact_modifier = artifact_monthly_prestige_gain_per_happy_powerful_vassal_add_1_modifier
		}
		1 = {
			add_artifact_modifier = artifact_happy_powerful_vassal_tax_contribution_mult_1_modifier
		}
		1 = {
			add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
		}
		1 = {
			add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_1_modifier
		}
	}
}

As written in game/common/scripted_effects/00_bp1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_tier_one_perfume_effect.

Events (1)

Source: game/common/scripted_effects/00_bp1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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