Scripted effect
add_scheme_starting_opportunities_intrigue_effect
add_scheme_starting_opportunities_intrigue_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 16462 (12 lines). No parameters.
add_scheme_starting_opportunities_intrigue_effect is a scripted effect in Crusader Kings III, written at line 16462 of its file. It takes no parameters: add_scheme_starting_opportunities_intrigue_effect = yes. The game's script calls it in 19 places, among them Abduct (scheme), Abduct Foe (scheme) and Burn Property (scheme). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
If
scheme_owner.intrigue >= scheme_starting_opportunities_per_intrigue_threshold_value
Then
change_opportunities = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
add_scheme_starting_opportunities_intrigue_effect = {
if = {
limit = { scheme_owner.intrigue >= scheme_starting_opportunities_per_intrigue_threshold_value }
change_opportunities = {
value = scheme_owner.intrigue
subtract = scheme_starting_opportunities_per_intrigue_threshold_value
divide = scheme_starting_opportunities_per_intrigue_increment_value
ceiling = yes
max = 4
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_scheme_starting_opportunities_intrigue_effect.
Schemes (19)
- Abduct
- Abduct Foe
- Burn Property
- Depose
- Fabricate Hook
- Heist Treasury
13 more
- Improvised Spycraft
- Information Leveraging
- Mug Wealthy Citizenry
- Murder
- Murder Foe
- Overthrow Regent
- Prison Break
- Raid Estate
- Seize Realm
- Seize Throne
- Siphon Gold from the Treasury
- Steal Artifact
- Steal Herd
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.