CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_scheme_starting_opportunities_intrigue_effect

add_scheme_starting_opportunities_intrigue_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 16462 (12 lines). No parameters.

add_scheme_starting_opportunities_intrigue_effect is a scripted effect in Crusader Kings III, written at line 16462 of its file. It takes no parameters: add_scheme_starting_opportunities_intrigue_effect = yes. The game's script calls it in 19 places, among them Abduct (scheme), Abduct Foe (scheme) and Burn Property (scheme). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • If

    • scheme_owner.intrigue >= scheme_starting_opportunities_per_intrigue_threshold_value

    Then

    • change_opportunities = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
add_scheme_starting_opportunities_intrigue_effect = {
	if = {
		limit = { scheme_owner.intrigue >= scheme_starting_opportunities_per_intrigue_threshold_value }
		change_opportunities = {
			value = scheme_owner.intrigue
			subtract = scheme_starting_opportunities_per_intrigue_threshold_value
			divide = scheme_starting_opportunities_per_intrigue_increment_value
			ceiling = yes
			max = 4
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scheme_starting_opportunities_intrigue_effect.

Schemes (19)

  • Abduct
  • Abduct Foe
  • Burn Property
  • Depose
  • Fabricate Hook
  • Heist Treasury
13 more
  • Improvised Spycraft
  • Information Leveraging
  • Mug Wealthy Citizenry
  • Murder
  • Murder Foe
  • Overthrow Regent
  • Prison Break
  • Raid Estate
  • Seize Realm
  • Seize Throne
  • Siphon Gold from the Treasury
  • Steal Artifact
  • Steal Herd

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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