Scripted effect · The Royal Court files
add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect
add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 15833 (27 lines). No parameters.
add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 15833 of its file. It takes no parameters: add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect = yes. The game's script calls it in 1 place, among them create_artifact_bow_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
If
rarity = common
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_1_modifier
- 20%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_2_modifier
- 80%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_2_modifier
- 20%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_3_modifier
- 80%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_3_modifier
- 20%:
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier
- 80%:
Else if
rarity = illustrious
Then
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect = {
if = {
limit = { rarity = common }
random_list = {
20 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_1_modifier }
5 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_2_modifier }
}
}
else_if = {
limit = { rarity = masterwork }
random_list = {
20 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_2_modifier }
5 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_3_modifier }
}
}
else_if = {
limit = { rarity = famed }
random_list = {
20 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_3_modifier }
5 = { add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier }
}
}
else_if = {
limit = { rarity = illustrious }
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier
}
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_trait_track_hunter_xp_gain_mult_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.