CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · The Royal Court files

add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect

add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 4216 (18 lines). No parameters.

add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 4216 of its file. It takes no parameters: add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect = yes. The game's script calls it in 1 place, among them Study: Elder's Guidance (event study_confucian_classics_outcome.1010). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • If

    • rarity = common

    Then

    • add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_1_modifier

    Else if

    • rarity = masterwork

    Then

    • add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_2_modifier

    Else if

    • rarity = famed

    Then

    • add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_3_modifier

    Else if

    • rarity = illustrious

    Then

    • add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_4_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect = {
	if = {
		limit = { rarity = common }
		add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_1_modifier
	}
	else_if = {
		limit = { rarity = masterwork }
		add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_2_modifier
	}
	else_if = {
		limit = { rarity = famed }
		add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_3_modifier
	}
	else_if = {
		limit = { rarity = illustrious }
		add_artifact_modifier = artifact_study_confucian_classics_scheme_phase_duration_add_4_modifier
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_study_confucian_classics_scheme_phase_duration_add_effect.

Events (1)

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?