CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

add_scaled_artifact_modifier_negate_prowess_penalty_effect

add_scaled_artifact_modifier_negate_prowess_penalty_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 9287 (33 lines). No parameters.

add_scaled_artifact_modifier_negate_prowess_penalty_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 9287 of its file. It takes no parameters: add_scaled_artifact_modifier_negate_prowess_penalty_effect = yes. The game's script calls it in 2 places, among them minister_project_train_troops (great project) and 1061_buff_item_modifiers_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • If

    • rarity = common

    Then

    • 1 of 3 things will happen:
      • 50%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_1_modifier
      • 38%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_2_modifier
      • 13%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_3_modifier

    Else if

    • rarity = masterwork

    Then

    • 1 of 3 things will happen:
      • 50%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_3_modifier
      • 38%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_4_modifier
      • 13%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_5_modifier

    Else if

    • rarity = famed

    Then

    • 1 of 3 things will happen:
      • 50%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_5_modifier
      • 38%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_6_modifier
      • 13%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_7_modifier

    Else if

    • rarity = illustrious

    Then

    • 1 of 2 things will happen:
      • 57%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_7_modifier
      • 43%:
        • add_artifact_modifier = artifact_negate_prowess_penalty_add_8_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
add_scaled_artifact_modifier_negate_prowess_penalty_effect = {
	if = {
		limit = { rarity = common }
		random_list = {
			20 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_1_modifier }
			15 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_2_modifier }
			5 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_3_modifier }
		}
	}
	else_if = {
		limit = { rarity = masterwork }
		random_list = {
			20 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_3_modifier }
			15 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_4_modifier }
			5 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_5_modifier }
		}
	}
	else_if = {
		limit = { rarity = famed }
		random_list = {
			20 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_5_modifier }
			15 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_6_modifier }
			5 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_7_modifier }
		}
	}
	else_if = {
		limit = { rarity = illustrious }
		random_list = {
			20 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_7_modifier }
			15 = { add_artifact_modifier = artifact_negate_prowess_penalty_add_8_modifier }
		}
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_negate_prowess_penalty_effect.

Great projects (1)

  • minister_project_train_troops

Scripted effects inside an event file (1)

  • 1061_buff_item_modifiers_effect

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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