Scripted effect · The Royal Court files
add_scaled_artifact_modifier_archers_toughness_mult_effect
add_scaled_artifact_modifier_archers_toughness_mult_effect = yesgame/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 8726 (27 lines). No parameters.
add_scaled_artifact_modifier_archers_toughness_mult_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 8726 of its file. It takes no parameters: add_scaled_artifact_modifier_archers_toughness_mult_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
If
rarity = common
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_archers_toughness_mult_1_modifier
- 20%:
add_artifact_modifier = artifact_archers_toughness_mult_2_modifier
- 80%:
Else if
rarity = masterwork
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_archers_toughness_mult_2_modifier
- 20%:
add_artifact_modifier = artifact_archers_toughness_mult_3_modifier
- 80%:
Else if
rarity = famed
Then
- 1 of 2 things will happen:
- 80%:
add_artifact_modifier = artifact_archers_toughness_mult_3_modifier
- 20%:
add_artifact_modifier = artifact_archers_toughness_mult_4_modifier
- 80%:
Else if
rarity = illustrious
Then
add_artifact_modifier = artifact_archers_toughness_mult_4_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
add_scaled_artifact_modifier_archers_toughness_mult_effect = {
if = {
limit = { rarity = common }
random_list = {
20 = { add_artifact_modifier = artifact_archers_toughness_mult_1_modifier }
5 = { add_artifact_modifier = artifact_archers_toughness_mult_2_modifier }
}
}
else_if = {
limit = { rarity = masterwork }
random_list = {
20 = { add_artifact_modifier = artifact_archers_toughness_mult_2_modifier }
5 = { add_artifact_modifier = artifact_archers_toughness_mult_3_modifier }
}
}
else_if = {
limit = { rarity = famed }
random_list = {
20 = { add_artifact_modifier = artifact_archers_toughness_mult_3_modifier }
5 = { add_artifact_modifier = artifact_archers_toughness_mult_4_modifier }
}
}
else_if = {
limit = { rarity = illustrious }
add_artifact_modifier = artifact_archers_toughness_mult_4_modifier
}
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.