Scripted effect · Wards and Wardens files
add_relevant_lifestyle_perk_point_effect
add_relevant_lifestyle_perk_point_effect = { NUMBER = … }game/common/scripted_effects/05_dlc_bp2_effects.txt, line 256 (32 lines). Parameters: $NUMBER$.
add_relevant_lifestyle_perk_point_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 256 of its file. A call passes 1 parameter: NUMBER. The game's script calls it in 2 places, among them 1100_lifestyle_perk_effect (local effect) and disburse_adult_education_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_bp2_effects.txt.
What it does
- If has the Trait: Students of Diplomacy:
add_diplomacy_lifestyle_perk_points = $NUMBER$
- Else, if has the Trait: Students of Warfare:
add_martial_lifestyle_perk_points = $NUMBER$
- Else, if has the Trait: Students of Stewardship:
add_stewardship_lifestyle_perk_points = $NUMBER$
- Else, if has the Trait: Students of Intrigue:
add_intrigue_lifestyle_perk_points = $NUMBER$
- Else, if has the Trait: Students of Knowledge:
add_learning_lifestyle_perk_points = $NUMBER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (32 lines of game script)
add_relevant_lifestyle_perk_point_effect = {
if = {
limit = {
has_trait = education_diplomacy
}
add_diplomacy_lifestyle_perk_points = $NUMBER$
}
else_if = {
limit = {
has_trait = education_martial
}
add_martial_lifestyle_perk_points = $NUMBER$
}
else_if = {
limit = {
has_trait = education_stewardship
}
add_stewardship_lifestyle_perk_points = $NUMBER$
}
else_if = {
limit = {
has_trait = education_intrigue
}
add_intrigue_lifestyle_perk_points = $NUMBER$
}
else_if = {
limit = {
has_trait = education_learning
}
add_learning_lifestyle_perk_points = $NUMBER$
}
}As written in game/common/scripted_effects/05_dlc_bp2_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_relevant_lifestyle_perk_point_effect.
Scripted effects inside an event file (1)
- 1100_lifestyle_perk_effect
Scripted effects (1)
Source: game/common/scripted_effects/05_dlc_bp2_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.