Scripted effect · Roads to Power files
add_randomised_double_moon_modifier_effect
add_randomised_double_moon_modifier_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10448 (64 lines). No parameters.
add_randomised_double_moon_modifier_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10448 of its file. It takes no parameters: add_randomised_double_moon_modifier_effect = yes. The game's script calls it in 1 place, among them ep3_story_cycle_violet_poet.0011 (event). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (64 lines of game script)
add_randomised_double_moon_modifier_effect = {
hidden_effect = {
scope:double_moon_book = {
random_list = {
1 = {
add_artifact_modifier = artifact_prowess_2_modifier
set_artifact_description = double_moon_tome_desc_1
}
1 = {
add_artifact_modifier = artifact_knight_effectiveness_4_modifier
set_artifact_description = double_moon_tome_desc_2
}
1 = {
add_artifact_modifier = artifact_stewardship_1_modifier
set_artifact_description = double_moon_tome_desc_3
}
1 = {
add_artifact_modifier = artifact_diplomacy_1_modifier
set_artifact_description = double_moon_tome_desc_4
}
1 = {
add_artifact_modifier = artifact_health_gain_1_modifier
set_artifact_description = double_moon_tome_desc_5
}
1 = {
add_artifact_modifier = artifact_monthly_minor_prestige_3_modifier
set_artifact_description = double_moon_tome_desc_6
}
1 = {
add_artifact_modifier = artifact_monthly_prestige_3_modifier
set_artifact_description = double_moon_tome_desc_7
}
1 = {
add_artifact_modifier = artifact_dynasty_opinion_2_modifier
set_artifact_description = double_moon_tome_desc_8
}
1 = {
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_2_modifier
set_artifact_description = double_moon_tome_desc_9
}
1 = {
add_artifact_modifier = artifact_diplomacy_per_prestige_level_modifier
set_artifact_description = double_moon_tome_desc_10
}
1 = {
add_artifact_modifier = artifact_mercenary_hire_cost_mult_2_modifier
set_artifact_description = double_moon_tome_desc_11
}
1 = {
add_artifact_modifier = artifact_general_opinion_1_modifier
set_artifact_description = double_moon_tome_desc_12
}
1 = {
add_artifact_modifier = artifact_independent_ruler_opinion_2_modifier
set_artifact_description = double_moon_tome_desc_13
}
1 = {
add_artifact_modifier = artifact_clergy_opinion_2_modifier
set_artifact_description = double_moon_tome_desc_14
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_randomised_double_moon_modifier_effect.
Events (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.