CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

add_randomised_double_moon_modifier_effect

add_randomised_double_moon_modifier_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10448 (64 lines). No parameters.

add_randomised_double_moon_modifier_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10448 of its file. It takes no parameters: add_randomised_double_moon_modifier_effect = yes. The game's script calls it in 1 place, among them ep3_story_cycle_violet_poet.0011 (event). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (64 lines of game script)
add_randomised_double_moon_modifier_effect = {
	hidden_effect = {
		scope:double_moon_book = {
			random_list = {
				1 = {
					add_artifact_modifier = artifact_prowess_2_modifier
					set_artifact_description = double_moon_tome_desc_1
				}
				1 = {
					add_artifact_modifier = artifact_knight_effectiveness_4_modifier
					set_artifact_description = double_moon_tome_desc_2
				}
				1 = {
					add_artifact_modifier = artifact_stewardship_1_modifier
					set_artifact_description = double_moon_tome_desc_3
				}
				1 = {
					add_artifact_modifier = artifact_diplomacy_1_modifier
					set_artifact_description = double_moon_tome_desc_4
				}
				1 = {
					add_artifact_modifier = artifact_health_gain_1_modifier
					set_artifact_description = double_moon_tome_desc_5
				}
				1 = {
					add_artifact_modifier = artifact_monthly_minor_prestige_3_modifier
					set_artifact_description = double_moon_tome_desc_6
				}
				1 = {
					add_artifact_modifier = artifact_monthly_prestige_3_modifier
					set_artifact_description = double_moon_tome_desc_7
				}
				1 = {
					add_artifact_modifier = artifact_dynasty_opinion_2_modifier
					set_artifact_description = double_moon_tome_desc_8
				}
				1 = {
					add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_2_modifier
					set_artifact_description = double_moon_tome_desc_9
				}
				1 = {
					add_artifact_modifier = artifact_diplomacy_per_prestige_level_modifier
					set_artifact_description = double_moon_tome_desc_10
				}
				1 = {
					add_artifact_modifier = artifact_mercenary_hire_cost_mult_2_modifier
					set_artifact_description = double_moon_tome_desc_11
				}
				1 = {
					add_artifact_modifier = artifact_general_opinion_1_modifier
					set_artifact_description = double_moon_tome_desc_12
				}
				1 = {
					add_artifact_modifier = artifact_independent_ruler_opinion_2_modifier
					set_artifact_description = double_moon_tome_desc_13
				}
				1 = {
					add_artifact_modifier = artifact_clergy_opinion_2_modifier
					set_artifact_description = double_moon_tome_desc_14
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_randomised_double_moon_modifier_effect.

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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